Prototype combat manager for T&T battles. The Game Master decides who is Engaged, Supporting or Inactive; the resolver handles D6 rolls, totals, natural sixes, HP/MR damage, deaths and round history.
Player Characters
Engaged adds to the combat total and shares automatic combat damage. Supporting adds to the total but does not share automatic combat damage. Inactive does neither.
Monsters
Monster dice = floor(MR ÷ 10) + 1. Adds = half MR rounded up. MR is editable at any time.
Player Combat Total
0
Natural sixes: 0
VS
Monster Combat Total
0
Natural sixes: 0
Set up the battle and roll the first round.
Saving Roll
Need on dice8+
Enter the attribute and Saving Roll level, then roll.
L1 starts at 20, then +5 per SR level. Subtract the tested attribute; the required dice total can never be lower than 4. A natural 3 fails automatically. Doubles are added and rolled again.