← Tunnels & TrollsACREW

🛡️ GM Screen

Quick-reference tables for Deluxe Tunnels & Trolls. Use the buttons, keyboard arrow keys, or swipe left/right on touch screens.

Character Types

WarriorTrained fighter, can't cast spells.
WizardTrained spellcaster, limited fighting ability.
RogueUntrained spellcaster, moderate fighting ability.
SpecialistMutant, special ability related to attribute.
ParagonTrained fighter and spellcaster. TARO stat requirement.
CitizenOrdinary person, no limitations or special abilities.

Improving Talents

ExpertiseSR BonusMinimum AttributeAP Cost
Novice / Basic+310300
Apprentice+517600
Journeyman+724900
Master+9311200

Character Kindred Modifiers

KindredSTRCONDEXLKIQWIZCHRHght.Wght.
Human111111111
Dwarf: Midgard221.75111.672
Dwarf: Gristlegrim221111.75.67.80
Elf1.671.3311.51.51.51.101
Fairy.25.251.751.5121.5.10.01
Leprechaun.33.671.51.51.251.51.33.10
Hobb.521.51.5111.50.75
Centaur33111.5021.508

Saving Rolls

Use 2d6 for all saving rolls. Doubles add and roll over. Repeat as long as doubles are rolled.

LevelFormula
120 - current LK value (or other attribute)
225 - current LK value
330 - current LK value
435 - current LK value
540 - current LK value
645 - current LK value (+5 for every additional level)

Magic IQ & DEX Requirements

Spell LevelIQ Req.DEX Req.
11010
21212
31414
41616
51818
62020
72222
82524
92826
103128
113430
123732
134034
144436
154838
165240
175642
186044

Missile Weapons — Saving Roll Level Required

Target SizePoint blank
0-5 yd
Near, easy
6-50 yd
Far, challenging
51-100 yd
Extreme, difficult
101-150 yd
Phenomenal
150 yd+
Immense00123
Huge01234
Large12346
Medium246812
Small3591422
Tiny48152545

General Supplies

ItemWeightCost
Backpack201 gp 5 sp
Backpack, deluxe3013 gp
Belt pouch52 gp
Matches (50, dwarven make)25 gp
Flint and steel24 sp
Tinder box45 gp
Candles, wax (10)13 gp
Torch21 sp
Lantern, brass2015 gp
Lamp oil1510 gp
Rope, hemp5/foot4 sp/foot
Rope, silk3/foot1 gp/foot
Heavy twine (30')11 gp
Iron spike or piton253 gp
Piton hammer2515 gp
Sack, small35 sp
Chalk (10 pieces)22 sp
Mirror, small metal32 gp 5 sp
Water or wine skin2 (40 filled)6 sp
1 day's trail food152 gp
Magic staff ordinaire30100 gp
Deluxe magic staff305000 gp
Basic delver's package1305 gp

Specialty Wares

ItemWeightCost
Chest, large with lock25043 gp
Box, small with lock806 gp
Book, bound102 gp
Pen, steel nibbed15 gp
Pen, quill11 sp
Ink31 gp
Parchment (10 sheets)23 gp
Riding horseN/A900 gp

Basic Weapons

* Weapon requires 2 hands. Second number is STR or DEX needed for throwing.

WeaponDice + AddsSTRDEXCostWeightRange
Broadsword5d6161870120N/A
*Great sword7d6252190140N/A
Short sword3d6875035N/A
Falchion5d6161677125N/A
Scimitar4d612126673N/A
Rapier4d623126070N/A
Throwing axe5d6139/15738012 yds
*Double-bladed axe7d62310133180N/A
Standard Mace5d614870100N/A
Heavy Warhammer6d61810100140N/A
*Quarterstaff4d612105090N/A
*Trident4d612/148/125010020 yds
*Light spear3d6710/12153515 yds
Sax (dagger)2d6+478/30352510 yds
Haladie2d66122515N/A
Dirk2d611/12101010 yds
*Med Crossbow4d615/301016018070 yds
*Heavy bow5d61515805075 yds
*Light bow3d6915403050 yds

Basic Armor

ArmorHitsSTRDEX MinusCostWeight
Complete plate1610-3500600
Complete mail1211-3330620
Complete leather77-1180230
Complete lamellar99-2300380
Complete quilted46010050
Breastplate4207090
Arm bracers1/arm107595
Gauntlets1/hand2-13015
Full helmet2301645
Steel cap110515
Target shield410-575350
Buckler33-31575

Players cannot add parts to a complete suit to give it more hits.

Monster Rating → Number of Dice

MRDice
1-91
10-192
20-293
30-394
40-49 etc.5 etc.

Monsters in a Dungeon or Ruins

RollMonsterTrivialSeriousDeadlyNo.
2Cave Bear32621321-2
3Harpy1020401-12
4Flesh troll501302001-2
5Uruk32681001-7
6Gremlin2032581-20
7Goblin2445581-20
8Giant spider1632641-10
9Rats816321-15
10Ogre3050751-6
11Rock demon2545651-3
12Minotaur601101501

Monsters in a Wilderness Encounter

RollMonsterTrivialSeriousDeadlyNo.
2Grizzly Bear40751501-2
3Centaur29491061-8
4Lion661321981-4
5Dire Wolves2258951-15
6Gremlin2042681-20
7Goblin2445581-20
8Giant spider1632641-10
9Stone troll652354001
10Ogre3555801-6
11Flame demon451352351
12Dragon981854001

Monsters in an Urban Setting

RollMonsterTrivialSeriousDeadlyNo.
2Werebear25501201-3
3Ratling1432551-10
4Hobgoblin2648631-4
5Uruk32681001-4
6Gremlin2042681-20
7Goblin2445581-20
8Giant spider1632641-10
9Rats816321-15
10Gargoyle801602401-10
11Vampire30601201-3
12Human scum1530501-20

Random Treasure Generator

Step One — What You Find

Roll two dice.

2One or more gems, or possibly a jeweled item
3-11Coins
12Coins + one or more gems

Step Two — If You Find Coins

Roll one die: 1 = coppers, 2-4 = silvers, 5-6 = gold pieces. Then roll three dice and multiply the result by 10 for the total number of coins.

Step Three — If You Find Gems

Roll one die for the number of gems, then one die again for size.

1Small: 5× base value
2Average: 10× base value
3Large: 20× base value
4Larger: 50× base value
5Huge: 100× base value
6Jeweled item

Type of Gems

1st Die2nd DieGemBase Value
11,2Quartz1
13,4Obsidian2
15,6Topaz3
21,2Garnet4
23,4Turquoise5
25,6Jade6
31,2Ivory7
33,4Carnelian8
35,6Opal9
41,2Fire-opal10
43,4Aquamarine11
45,6Amethyst12
51,2Tiger-eye13
53,4Pearl14
55,6Ruby15
61,2Sapphire16
63,4Diamond17
65,6Emerald18