ACREW ← Solitaire Assist

🏰 Buffalo Castle

CHAD-enhanced Solitaire Assist

🎲 OPEN DICE ROLLER ⚔ OPEN BATTLE RESOLVER 👹 WM TABLE
2A — The Exit

Before you can leave, you must fight one Wandering Monster. Roll on the WM table and kill it; this exit monster carries no treasure.

If you have the potion, the mayor pays 500 gp and the child is saved. If not, you get no reward, but gain 100 experience points for surviving.

ACTION REQUIRED: Roll 1d6? No — at the exit, roll directly on the Wandering Monster Table (2d6) and fight the result.
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