Roll 1d6. On 6, you find a secret door and go to 7D.
On 1–5, make a Wandering Monster check (1d6; 6 means a WM appears), then return to 28D.
CHAD-enhanced Solitaire Assist
Roll 1d6. On 6, you find a secret door and go to 7D.
On 1–5, make a Wandering Monster check (1d6; 6 means a WM appears), then return to 28D.